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" FUTURE ME 2024" FACTURE. The idea arises from the technological advance and how it feels more and more real that makes it difficult to differentiate between the real and the virtual. With that in mind I created the following animation: “In a future where technology blurs the boundary between the real and the virtual, a protagonist infiltrates a critical mission to activate a self-destruct system to eliminate enemy forces. As she faces deadly challenges and discovers a disturbing clone lab, she is faced with a decision that could cost her her life. As he takes off his virtual reality goggles, he realizes that distinguishing between the game and reality becomes increasingly complex. What choice will you as the viewer make?” In the end the question is for all viewers who are watching the protagonist, where she at first was the decision maker in the game and now she and her reality are now affected by the future decision making of a viewer who will become a player when she chooses one of the two options.

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" FUTURE ME 2024" FACTURE. The idea arises from the technological advance and how it feels more and more real that makes it difficult to differentiate between the real and the virtual. With that in mind I created the following animation: “In a future where technology blurs the boundary between the real and the virtual, a protagonist infiltrates a critical mission to activate a self-destruct system to eliminate enemy forces. As she faces deadly challenges and discovers a disturbing clone lab, she is faced with a decision that could cost her her life. As he takes off his virtual reality goggles, he realizes that distinguishing between the game and reality becomes increasingly complex. What choice will you as the viewer make?” In the end the question is for all viewers who are watching the protagonist, where she at first was the decision maker in the game and now she and her reality are now affected by the future decision making of a viewer who will become a player when she chooses one of the two options.
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