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The new Spring Bone Editor in Cartoon Animator 5 allows you to add another dimension to your 2D animation by making it more energetic and dynamic. In this tutorial you’ll learn the basics of how to add spring bones to your custom character’s mesh to take advantage of this new feature, and also how you can group your bones to assign different values to each.
*Note: Assets shown in this tutorial serve only as reference material.
00:00 Intro
00:18 Basic Spring Settings
04:14 Multi-group Spring Animation